By Aisling Fowler
Fireborn is an immersive and exciting adventure into a fantasy world for 8-12 year olds. Go on an adventure down to the blurb and the rest of my review to find out more. Thanks to The Write Reads Tours for inviting me and to this group and Harper Collins for gifting me a book.
Set in the snowy northern forests of an imagined prehistoric world, Fireborn is the middle-grade debut of the decade. At turns exciting, funny and heart wrenchingly sad, it marks the introduction of an unstoppable new voice in children’s storytelling.
Twelve has spoken the Pledge and now she is a Huntling. She has given up her name to train in the art of fighting monsters and keeping the peace, and she won’t get to choose a new one until she has earned it.
But when the Lodge’s walls are breached for the first time, and a little girl is taken, Twelve is the only one interested in going after a child . . .
Teaming up with Dog, the Stone Guardian of the Lodge, Twelve ends up on an epic adventure that will change her life, her name – and her entire world.
Fireborn is an epic adventure for 8-12 year olds. It has twists and turns and great characterisation, but with a difference. The characters are known by numbers, it sort of works to bring about something different to fiction, but once into the story, it isn’t the names that matter quite so much as the world of Ember takes over as do the characters lives. I think children will get into it though because above the giving up of names is a world for adventurous middle-grade readers can step into. For a debut novel, this is an author children would want more of, after reading this one. It has humour and breathtaking excitement as well as some of the saddest storylines. All this in one book makes it totally full on and the deeper you read, the deeper children will want to go into Ember, a fantastical world that builds on the page in wide ranging, indepth descriptions. It means readers can be totally immersed in Ember whilst reading it.
There are heroes and villains. The heroes are characters who have given up their names. They are known as Five, Six, Seven and Twelve. The villains are an array of monsters. There is the lodge where the young trainee Hunters go to hone their skills. These trainees land themselves a mission which takes them on a trail to The Fozen Forest. There are clans, who the Hunters have to act as protectors of, but it isn’t an easy task.
Twelve is the most promising Hunter but has issues and is far from friendly or a team-player as a result of making more enemies. The others also have their own issues. The book, in a way, shows that even heroes are not perfect and are not infalliable. This, even in such an all encompassing fantasy tale, this brings a bit of realism to it as the characters all find out a bit more about themselves in many ways, sometimes positive, other times negative and in some ways, in being resilient in times of trouble. It brings added interest to the otherwise, adventureous book, with a bit of magic within it. There’s a lot for children to dip their toe in and to be entertained.